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The Iconic Game at 20 – The Plastic Guitar That United the Gap Among Rock Fans

Marking two decades since Guitar Hero first launched in North America, giving everyday gamers the means to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the display in time with a song. Every sequence corresponded to specific notes, creating the sensation of a genuine live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant in 2006. Together, they established the foundations for an unlikely massively profitable series which made a significant influence on numerous musicians included, introducing classic groups to a new generation of younger players.

A former executive, former COO from the developer, remembers the early financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We reproduced all the music because the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once the game became a hit, album purchases and radio play were going up, all artists desired to participate.”

He adds: “One of the amazing things was the number of parents reached out expressing gratitude for exposing their children to the music they loved. It became an intergenerational thing.”

Classic Rock Finds a New Audience

Irish blues-rock band one featured act had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls how the series brought classic rock back into vogue: “Guitar Hero provided a bigger, new demographic. Generally such music was considered outdated material, but then when it was featured on the title and teenagers were finding it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ tag. It gave all our music a new life.”

At that time, the band's debut album was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the band as they went on a North American tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Impact

Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group greater revenue than any of their studio albums. It sold well over half a million copies upon release, while demand for Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through the game – on Clone Hero, a no-cost alternative with similar gameplay but an array of customisation options. This track is difficult enough on expert mode, let alone performed at double speed while hitting a single one of its near 4,000 notes. They stated requiring months of practice of practice.

“The game offers a, fantasy thing. If you play other games, that doesn’t mean you ought to pick up actual weapons and enlist,” notes musician Herman Li.

The band had already wrapped up a profitable run when their hit was featured in the third game, but Li says it turned them into widely recognized. “I remember the record label calling to tell me that our records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed just before top acts at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Last year, the song was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part of people’s lives”.

The Lasting Legacy of a Iconic Controller

The best marketing, be it for cars, apparel or video games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of being a music icon on the stage. From day one, the co-founders believed humans have a natural human desire to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games were released over a mere half-decade between 2005 and 2010, featuring spin-offs like DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, except for a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have kept the community active, and there’s set to be a new product from the founders on the way. Recently formed developers has entered work on its debut music game. Original co-founders are participating in advisory roles. Is the world prepared to welcome a new entry following the classic?

“We thought such titles could be like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue with new generations.”

The writer

Derek Juarez

Elara Vance is a seasoned gaming journalist with a passion for exploring the latest slot games and sharing actionable advice for players.

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